Art, UI and Spine animation

Slot game art production, UI and Spine animation

We create slot game art production packages for iGaming teams: visual direction, symbols, backgrounds, slot UI design, bonus screens and promo assets. When animation is included, we prepare assets for Spine and deliver an animation package ready for development handoff.

Visual production facts
4 weeksvisual package after direction approval
5 weeksvisual package with Spine animation
5–7visual packages can run in parallel
30+specialists in the production network
Engagement formats

Two engagement formats: visual package or visual production with Spine animation.

The format depends on your team. If you already have animators and technical integration, we can prepare the graphic package only. If you need to cover visuals together with animation, we add Spine asset preparation, animation states and export package for development.

Visual Production

A graphic package for teams that animate and integrate assets into the game internally.

  • visual direction and reference board
  • main screen / style frame
  • symbols and special symbols
  • backgrounds, bonus screens and slot UI
  • paytable / info screens
  • source files and exported assets

Visual + Spine Animation

Visual package plus graphics preparation and Spine animation for development handoff.

  • everything from Visual Production
  • asset splitting into layers
  • hidden-part cleanup
  • animation list and pilot animation
  • symbol / mascot / bonus / win animations
  • Spine projects, exports and handoff notes
Who it’s for

Teams that already have an engine, backend or internal development team.

01
Game providers

Need a visual layer for a new slot, an existing-game reskin or portfolio expansion.

02
Studios with internal tech

Have developers and engine capacity, but need production-ready art, UI and clean handoff.

03
Operators / branded slots

Need a slot visual layer for a brand, campaign, streamer or specific audience.

04
Teams with AI concepts

Have AI-generated or rough visuals that need to become production-quality assets.

What we produce

A visual layer that can move into production.

DirectionReference analysis, moodboard, style frames, visual hierarchy.
ArtSymbols, characters, backgrounds, bonus elements, win screens.
UIPanels, buttons, paytable/info screens, mobile clarity.
AnimationSpine scope, symbol states, mascot reactions, win presentations.
Reference review

Have a reference, existing game or AI concept?

Send what you already have — we’ll review visual scope, possible animation scope, handoff format and a realistic production timeline.

Send Reference
Production Principles

Principles behind slot visual production.

These principles keep the visual layer controlled: lock the direction first, validate style through a pilot pack, then move into full art production and animation when included.

01

Direction Before Production

Before full asset production starts, we define visual direction: references, mood, detail level, readability, UI hierarchy and the overall slot style.

02

Pilot Art Before Full Package

We create a small pilot art pack first: several symbols, a special symbol, a UI fragment or main-screen fragment. This reduces risk before producing the full asset package.

03

Incremental Asset Pipeline

Approved assets do not wait for the whole art package to be finished. They move into export or animation pipeline as soon as they are ready, when Spine animation is included.

ArtReviewExportAnimationHandoff

This keeps both visual-only and visual + animation packages controlled without unnecessary idle time between production stages.

04

Game-Screen Readability

Symbols, UI, bonus elements and animation are reviewed inside the actual game screen. Contrast, hierarchy, mobile clarity and readability matter more than decorative overload, while motion should support the game event instead of just moving assets.

05

Clean Source Handoff

The final handoff should be clear for the development team: source files, exported assets, Spine projects when included, naming and short handoff notes.

source art filesexported assetsUI screenssymbol setbonus screensSpine projectsanimation exportshandoff notes
Visual production timeline

4 weeks for visual production, from 5 weeks with Spine animation.

A complete visual package for one slot usually takes around 4 weeks after inputs and scope are approved. If Spine animation is included, the plan should usually start from 5 weeks: approved assets move into the animation pipeline as soon as they are ready, while final exports and handoff need additional time.

DiscoveryVisual DirectionPilot Art PackMain Art ProductionAnimation PipelineExport & Handoff
Week 1

Discovery & Visual Direction

We review the request, GDD, brief, existing game or reference. Then we build a reference board and define theme, mood, detail level and visual scope.

input reviewreference boardvisual directionstyle notespreliminary asset listConcept Art Document
Weeks 1–2

Pilot Art Pack

Before full production, we create a small test package to validate style, readability, contrast, mobile clarity and level of polish.

low symbolhigh symbolspecial / scatterUI fragmentmain screen fragmentstyle approval
Weeks 2–4

Main Art Production

After style approval, we produce the full art and UI package. Approved assets go through review and are prepared for export or animation handoff.

full symbol setbackgroundscharactersbonus screensslot UIpaytable / info screenssource filesexported assets
Weeks 3–5, if included

Animation Preparation & Spine Pipeline

If animation is in scope, approved assets move forward as they are ready: layer slicing, hidden-part cleanup, animation list, pilot animation and main Spine production. For a visual + animation package, we usually plan at least 5 weeks.

asset slicinghidden parts cleanupanimation listpilot animationmotion style approvalSpine animationanimation exports
Final

Export & Handoff

We assemble the final package for the development team: source files, exported assets, UI screens, Spine projects when included and short handoff notes.

visual packageanimation package if includedfile naminghandoff notessource delivery
Production Scope

What is included in the visual production package.

The scope defines the main modules of visual production: direction, art, UI, asset preparation, Spine animation when included, export and handoff. The exact package depends on reference, theme, screen count and engagement format.

01

Visual Direction

Style, references and Concept Art Document.

This stage defines the visual language of the slot before full asset production starts.

input reviewreference boardmoodboardstyle framesvisual hierarchytheme directionConcept Art Document
02

Pilot Art Pack

Small test package for style approval.

The pilot pack validates readability and quality before the full art package moves into production.

low symbolhigh symbolspecial / scatterUI fragmentmain screen fragmentstyle approvalmobile readability check
03

Slot Art Package

Main graphic package for the slot.

After style approval, the team produces the main visual materials for the game.

symbol setspecial symbolscharacters / mascotsbackgroundsbonus screenswin screensloading / intro screenspromo assets if included
04

Slot UI

Interface elements and game screens.

UI is designed so it does not fight the reels or bonus elements, especially on mobile screens.

game panelsbuttonspaytable screensinfo screensbonus UIresponsive statesvisual hierarchy
05

Spine Animation, if included

Graphics preparation and animation states.

If animation is in scope, approved graphics are prepared for Spine and assembled into an animation package.

asset slicinghidden parts cleanupanimation listpilot animationsymbol statesmascot reactionsbonus triggerwin presentationsSpine projectsanimation exports
06

Export & Handoff

Materials prepared for the development team.

The final package is structured so developers can understand what is where and how to use it.

source filesexported assetsfile namingfolder structurehandoff notesSpine files if includedvisual decisions summary
Visual scope estimate

Need to understand visual and animation scope?

We can estimate a visual-only package or visual + Spine animation package from a brief, reference, GDD, existing game or AI concept set.

Request Visual Estimate
Review Process

Control reviews before final handoff.

Visual production works best with several approval gates. This locks style, asset composition and animation before changes become expensive.

01

Visual Direction Approval

We approve the direction: references, mood, style frame, detail level, readability and the overall visual language of the slot.

referencesmoodstyle framevisual hierarchyreadability
02

Pilot Art Approval

We review a small asset set before full production: low/high/special symbol, UI fragment and main-screen fragment when included.

low symbolhigh symbolspecial symbolUI fragmentmobile clarity
03

Art Production Review

During main production, we share intermediate results: symbols, backgrounds, UI, bonus screens and asset readiness for export or animation.

symbolsbackgroundsUI screensbonus screensexport readiness
04

Animation Style Approval

When Spine animation is included, we approve pilot animation and motion style before producing the full animation set.

pilot animationmotion stylesymbol statesmascot reactionwin presentation
05

Final Handoff Review

Before delivery, we check source files, exports, naming, folder structure, Spine projects when included and handoff notes.

source filesexportsfile namingSpine projectshandoff notes
Deliverables

What the development team receives.

Deliverables depend on the format: visual-only package includes art and UI; visual + animation package adds prepared Spine projects, animation states and exports.

01

Visual package

Source art files, exported assets, symbol set, backgrounds, characters, UI screens, paytable/info screens and promo assets when included in scope.

02

Animation package, if included

Prepared layers, hidden-part cleanup, Spine projects, animation states, exports and materials for integration.

03

Handoff notes

Short notes on file structure, naming, asset states and important visual / animation decisions.

What’s not included by default

Clear boundaries keep visual production controlled.

The visual package is prepared for game integration. Game-client logic, math, backend, platform-side systems and code-driven effects are estimated separately when the team wants to extend the scope beyond visual production.

01

Game client integration

Integrating assets and Spine animations into the game client, scenes, states and runtime behavior is estimated separately.

02

Reel logic and game events

Reel movement, tumble / cascade, result logic, win line / highlight logic and game states belong to client/game logic.

03

Math model and RTP

Math model, RTP, volatility, paytable logic, symbol frequencies and simulations are not part of visual production scope.

04

Backend / API / platform integration

Backend, API, RNG interaction, sessions, bets / results, player accounts and platform integration are estimated separately.

05

Programmatic VFX and counters

Win counters, shader effects, particle systems, screen transitions and code-driven VFX are usually implemented on the game-client side.

06

Audio production

Music, SFX and voiceover are not included in the visual package by default and are estimated separately.

07

Small asset-only requests

Small asset-only requests are discussed separately when they do not require a full visual production package.

Selected visual production

Slots and games we produced end to end.

Across these projects, the ReSkin Games production network handled the full production scope — including visual direction, symbols, UI, animation and handoff materials for development.

ReSkin Games

The main production brand of the group with published game projects on Stake.

Laser PvP

Partner development team and provider-side brand inside the ReSkin Games production network.

0/LimitX

Experimental provider-side brand by ReSkin Games focused on fast instant games and lightweight mechanics.

FAQ

What to clarify about art and handoff.

01

Who owns the rights to the graphics and animation after payment?

After project completion and final payment, the client receives rights to the agreed art package: final graphics, source files, exported assets, UI materials and Spine files when included in scope. The exact delivery package and usage terms are fixed in the contract.

02

Can another development team integrate the art package?

Yes, if handoff requirements are agreed before production. We prepare folder structure, file naming, exports, UI materials, Spine projects and notes so another team can understand, receive and integrate the assets.

03

What exactly is delivered: sources, exports, UI and Spine files?

The package usually includes layered source files, PNG/WebP exports, UI layouts, folder structure, file naming, handoff notes and Spine projects or animation exports when animation is included in scope.

04

Can you match an existing game style?

Yes. We need source materials, screenshots, references, old assets or a description of the visual rules. Before full production, it is better to approve a pilot art pack to check style, readability and detail level.

05

What if some assets need changes after integration?

This can happen: integration may reveal requirements around sizes, layers, animation states or in-game readability. It is better to agree the post-integration review format in advance: which fixes are included in scope and which are a separate step.

06

Can the visuals stay confidential and off your portfolio?

Yes. We can work under NDA and avoid publishing visuals, source files, process materials, client name or ReSkin Games involvement when the client needs confidentiality.

07

Can we start with AI concepts, an old game or rough references?

Yes. AI concepts, moodboards, an old game or rough references can be used as input. The final result is still prepared as a production-ready art package: with style, layers, readability and exports.

08

What if the art scope or screen list changes during production?

Changes are possible, but they should be fixed separately: which assets, screens or states are added, how this affects timeline, budget and the delivery package. This keeps production controlled.

09

What is not included in art production by default?

Game logic, math/RTP, frontend and backend integration, API, code-based VFX, final build, certification, audio and casino-platform deployment are separate by default unless these stages are included in an agreed scope.

10

Can you work as a slot game art outsourcing studio for our internal developers?

Yes. If your team already has an engine, backend or internal developers, ReSkin Games can prepare the visual production package separately: visual direction, symbols, backgrounds, UI, Spine-ready assets, animation exports and handoff notes for integration.

Next step

Need a visual package for a slot?

Send a reference, existing game, AI concept or brief — we’ll estimate visual scope, animation scope if needed and the handoff package format.

Request Visual Scope