← All cases
Full-cycle slot developmentArt production

Only Girls

A full-cycle ReSkin Games slot with a pop adult arcade direction and retro desktop presentation. The page is prepared as a living case: base and bonus screens are added first, with more production blocks to follow as assets are prepared.

FormatFull-cycle slot
StyleRetro desktop / pop arcade
AssetsMain + bonus screens
PlatformTBD
Max WinTBD
StatusDraft case
Motion preview

Only Girls.

The video shows the game screen as a living slot: spin states, bonus tracker, win moment and desktop-window styling work as one gameplay rhythm.

01 / Typography

Epilepsy Sans as a display font for the logo, win scenes and UI accents.

The interactive specimen shows how the font carries the slot’s pop arcade mood: large headlines, bonus labels, Cyrillic, digits and short interface text can be tested directly inside the case.

Game typography
ONLY GIRLS
LatinCyrillicDigits

ABCDEFGHIJKLMNOPQRSTUVWXYZ

АБВГДЕЖЗИКЛМНОПРСТУФХЦЧШЭЮЯ

0123456789 + × / ! ? %

Epilepsy Sans · TTF supplied with case assets
02 / Game screens

Base game and bonus on desktop and mobile screens.

The first materials show how the visual system works across horizontal and portrait formats: retro desktop framing, windows, bonus tracker, symbols and core UI controls stay part of one game composition.

Game screens
Only Girls base game screen
Base game
Only Girls bonus game screen
Bonus game
Only Girls mobile base game screen
Mobile / base game
Only Girls mobile bonus game screen
Mobile / bonus game
03 / Onboarding

Desktop first-run screens for core mechanics.

The onboarding shows how the slot explains Max Win, random bonus values and Very Sticky Wilds in the same retro desktop language.

04 / Backgrounds

Separate scenes for the base game and bonus states.

The backgrounds show the slot’s visual foundation without reels and UI: the main blue desktop scene and three bonus scenes that define different bonus moods and game states.

05 / Game field frame

A standalone frame asset for the play area.

The frame separates the game field from the background and defines the main action area: it works as a separate layer over the scene and ties background, reels, symbols and UI into one composition.

Game field frame
Only Girls game field frame
06 / Symbol system

High, low, special and Wild symbols.

The symbols extend the retro desktop and pop arcade idea: profile windows, internet icons, scatter, mystery video, bomb and two Wild states for the bonus mechanic.

Symbol system
High symbols
Only Girls high symbol 1Only Girls high symbol 2Only Girls high symbol 3Only Girls high symbol 4Only Girls high symbol 5
Low symbols
Only Girls low symbol 1Only Girls low symbol 2Only Girls low symbol 3Only Girls low symbol 4Only Girls low symbol 5
Special symbols
Only Girls scatter special symbolOnly Girls bomb special symbolOnly Girls mystery special symbol
Wild states
Only Girls wild-idle wild symbolOnly Girls wild-sticky wild symbol
07 / Mascot

A standalone character for the slot’s pop arcade direction.

The mascot works as a standalone visual asset: it supports the game character, promo materials, screen states and future animation materials.

Mascot
Only Girls mascot
08 / Interface elements

Buttons and controls in the slot’s visual style.

The UI set includes buy bonus, balance, bet controls, spin, quick actions and separate button states — the elements stay readable while supporting the game’s pop arcade direction.

Interface elements
Only Girls interface panelOnly Girls interface buttons
09 / System windows

Game windows and states.

The visual package includes windows the player sees during the game: auto game, bet selection, buy bonus, bonus win, bonus end and system error popup.

10 / Win screens

A reward-state set for player-facing win moments.

The win screens extend the slot’s desktop-window style: character pose, reward label, background effects and the popup frame work as one player-facing reward scene.

11 / Symbol animation

A Spine library for high and special symbols.

The interactive preview shows runtime exports from the delivery: Ariel, Aurora, Bell, Cinderella and Mulan high symbols, plus the Scatter special state.

Symbol Spine animations
High symbolAriel
01 / 06
12 / Music and SFX

Music and sound effects for the gameplay loop.

The audio set supports the slot mood and key player events: ambient themes, UI sounds, spin and reel states, bonus cues, scatter, symbols, Wild, win scenes and system errors.

Audio preview
13 / Next materials

The next blocks will be added as assets arrive.

The case now includes the core static assets, symbol animation library and audio set. Guide/paytable screens, bonus animations and handoff materials can be added here using the same pattern as the first two cases.

Future blocks
GuidePaytableBonus motionAudioHandoff
Similar slot project

Need full-cycle slot development?

Send references, mechanics or current materials — we will estimate development scope, art production, UI, animation and production handoff.

Discuss a Project