The game title as a standalone brand asset.
The logo sets the tone for the visual system and is used across game screens, promo materials and the project presentation.
A display font for the logo, win labels and UI accents.
The font supports the slot’s crypto-arcade character: large phrases, bonus labels, digits, Cyrillic and short interface text all feel like one visual system.
ABCDEFGHIJKLMNOPQRSTUVWXYZ
АБВГДЕЖЗИКЛМНОПРСТУФХЦЧШЩЮЯ
0123456789 ? ! + × $ ₿
Base game and bonus screens across desktop and mobile.
The case starts with the full slot screen, so the art direction is judged in the same context where players see it: reels, background, interface and feature presentation.




Tutorial screens that explain the slot mechanics.
Onboarding screens introduce the core rules before play: free spins, cascading wins, multipliers and symbol rain in the same visual language as the game.




Separate scenes for the base game and bonus mode.
Backgrounds are shown as part of the visual package: the base scene sets the game mood, while the bonus scene makes the transition into a special game state feel more distinct.


Symbol system for the game screen.
High, low and special symbols are built as one visual language: shape, detail and contrast support the game screen.
A standalone character asset for the slot theme.
The mascot works as a separate visual asset: it supports the game personality, promo materials and future animation states.
Buttons and controls in the same slot style.
Interface elements should feel like part of the game world, while staying readable and practical for real gameplay states.
In-game guide screens for rules, symbols and feature explanations.
The guide is part of the playable slot interface: it explains the symbol values, scatter, wild, bonus game, controls and other player-facing rules.







Game windows and states.
The visual package includes the windows players see during gameplay: auto play, bet settings, confirmations, errors and limits.






Win states for different payout levels.
Big Win screens show how the slot theme behaves at the reward moment: dimmed gameplay, oversized lettering, coins, characters and a clearly readable win amount.





Motion studies before Spine production.
Animator notes fixed the direction of character motion before rigging: hand arcs, facial reactions, hero poses and particle ideas for match and impact states.




Spine animation library for symbols and game states.
A compact Spine asset library showing high, low and special symbols, plus Wild states, without turning every symbol into a separate oversized section.
Animated win moments for reward states.
Separate Spine previews for Big Win-style reward animations: characters, coins, impact states and rolling motion shown as their own presentation layer.
Animated bonus-game screens with live Spine states.
Separate Spine previews for bonus entry screens and bonus-state compositions: selectable skins, impact states and rolling motion shown outside the symbol library.
Music and effects that make the slot feel complete.
Background music, interface clicks, reel stops, symbol reactions, bonus events and big-win sounds are collected in one compact player for quick review.
