← All cases
Full-cycle slot developmentArt production

Smells Like Crypto

A crypto-themed slot by ReSkin Games, published on Stake.com. The project combines full-cycle slot development and art production in a vintage 1940s cartoon-inspired style.

ThemeCrypto / vintage cartoon
PlatformStake.com
Max Win10,000x
RTPTBD
Bet volumeTBD
Bets countTBD
Motion preview

Smells Like Crypto in motion.

The video shows the final game screen as a living slot: symbol movement, interface states, transitions and the overall gameplay tempo.

01 / Typography

A display font for the logo, win labels and UI accents.

The font supports the slot’s crypto-arcade character: large phrases, bonus labels, digits, Cyrillic and short interface text all feel like one visual system.

Game typography
SMELLS LIKE CRYPTO
LatinCyrillicDigits

ABCDEFGHIJKLMNOPQRSTUVWXYZ

АБВГДЕЖЗИКЛМНОПРСТУФХЦЧШЩЮЯ

0123456789 ? ! + × $ ₿

SlotVille display font · logo · win labels · UI accents
02 / Game screens

Base game and bonus screens across desktop and mobile.

The case starts with the full slot screen, so the art direction is judged in the same context where players see it: reels, background, interface and feature presentation.

Smells Like Crypto desktop base game screen
Desktop / Base game
Smells Like Crypto desktop bonus game screen
Desktop / Bonus game
Smells Like Crypto mobile base game screen
Mobile / Base
Smells Like Crypto mobile bonus game screen
Mobile / Bonus
03 / Onboarding

Tutorial screens that explain the slot mechanics.

Onboarding screens introduce the core rules before play: free spins, cascading wins, multipliers and symbol rain in the same visual language as the game.

04 / Backgrounds

Separate scenes for the base game and bonus mode.

Backgrounds are shown as part of the visual package: the base scene sets the game mood, while the bonus scene makes the transition into a special game state feel more distinct.

05 / Symbol system

Symbol system for the game screen.

High, low and special symbols are built as one visual language: shape, detail and contrast support the game screen.

High symbols
Smells Like Crypto high symbol 1 Smells Like Crypto high symbol 2 Smells Like Crypto high symbol 3 Smells Like Crypto high symbol 4 Smells Like Crypto high symbol 5
Low symbols
Smells Like Crypto low symbol 1 Smells Like Crypto low symbol 2 Smells Like Crypto low symbol 3 Smells Like Crypto low symbol 4 Smells Like Crypto low symbol 5
Special symbols
Smells Like Crypto scatter symbol Smells Like Crypto second scatter symbol Smells Like Crypto plus one symbol Smells Like Crypto minus one symbol
Wild symbol
Smells Like Crypto wild symbol
06 / Mascot

A standalone character asset for the slot theme.

The mascot works as a separate visual asset: it supports the game personality, promo materials and future animation states.

Mascot
Smells Like Crypto mascot
07 / Interface elements

Buttons and controls in the same slot style.

Interface elements should feel like part of the game world, while staying readable and practical for real gameplay states.

UI buttons
Smells Like Crypto slot UI buttons
08 / Game guide

In-game guide screens for rules, symbols and feature explanations.

The guide is part of the playable slot interface: it explains the symbol values, scatter, wild, bonus game, controls and other player-facing rules.

09 / System windows

Game windows and states.

The visual package includes the windows players see during gameplay: auto play, bet settings, confirmations, errors and limits.

10 / Win screens

Win states for different payout levels.

Big Win screens show how the slot theme behaves at the reward moment: dimmed gameplay, oversized lettering, coins, characters and a clearly readable win amount.

11 / Animation notes

Motion studies before Spine production.

Animator notes fixed the direction of character motion before rigging: hand arcs, facial reactions, hero poses and particle ideas for match and impact states.

Animator notes for gesture and hand motion
Gesture passHand arcs and expression options
Animator notes for match facial expression and smoke
Facial match notesExpression, wrinkles and smoke idea
Animator notes for hero pose blocking
Hero pose blockingBody read and impact silhouette
Animator notes for hand and body motion
Hand motion studyArm path and body counter-move
12 / Symbol animation

Spine animation library for symbols and game states.

A compact Spine asset library showing high, low and special symbols, plus Wild states, without turning every symbol into a separate oversized section.

Spine animation assets
High symbol Buterin
01 / 14
13 / Big Win animation

Animated win moments for reward states.

Separate Spine previews for Big Win-style reward animations: characters, coins, impact states and rolling motion shown as their own presentation layer.

Big Win Spine animations
Win state HODL Victory
01 / 04
14 / Bonus game animated screens

Animated bonus-game screens with live Spine states.

Separate Spine previews for bonus entry screens and bonus-state compositions: selectable skins, impact states and rolling motion shown outside the symbol library.

Bonus game Spine screens
Bonus screen Doge Spins · 25
01 / 02
15 / Music and SFX

Music and effects that make the slot feel complete.

Background music, interface clicks, reel stops, symbol reactions, bonus events and big-win sounds are collected in one compact player for quick review.

Audio preview
Similar visual package

Need art production or a full-cycle slot?

Send a reference, old game, AI concept or project description — we will estimate the scope for art, UI, system windows, win screens and animation.

Discuss a project