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Visual productionAnimation and sound direction

Delivery Crash

A visual concept for a Mines-style delivery game: the player opens apartment doors, collects successful deliveries and avoids dangerous doors with bandits. The page currently presents the main static case materials; animation and sound blocks can be added as the case grows.

FormatVisual case
Game typeCrash-style concept
Current assetsScreens and assets
Production layerVisual + UI
Next blocksAnimation / sound
StatusDraft visual case
01 / Typography

Marvin as a display font for logo phrases, win labels and UI accents.

The interactive specimen shows how the font supports the delivery concept: large reward phrases, bonus labels, digits, Cyrillic and short interface text can be tested directly inside the case.

Game typography
DELIVERY CRASH
LatinCyrillicDigits

ABCDEFGHIJKLMNOPQRSTUVWXYZ

АБВГДЕЖЗИКЛМНОПРСТУФХЦЧШЩЮЯ

0123456789 ? ! + ×

Marvin display font · logo · win labels · UI accents
02 / Game screens

The main screen in desktop and mobile formats.

The screen block shows how the background, doors, character, interface and risk mechanic work together in horizontal and portrait compositions.

Game screens
Delivery Crash desktop screen
Desktop / Main screen
Delivery Crash mobile screen
Mobile / Main screen
03 / Symbol system

Closed, winning and losing door states.

The symbols show three states of the game-field choice: a closed apartment, a successful delivery and a dangerous door with the bandit. The set stays readable inside the main screen and supports the risk mechanic.

Door states
Closed door
Closed apartment door
Winning door
Winning door
Losing door
Losing door
04 / Mascot

A standalone character for the danger state.

The bandit works as an independent visual asset: he supports the game character, makes the losing state clear and can be used in screens, promo materials and animation scenes.

Mascot
Delivery Crash bandit character
05 / Interface

Buttons and controls in the game style.

The UI set includes the main actions, stake controls, settings and game buttons. The elements stay readable while supporting the visual language of Delivery Crash.

Interface
Delivery Crash UI buttons and controls
06 / Win screens

A set of win states for the reward moment.

The win screens show the reward moment in the game style: large typography, packages, coins, light accents and a clear progression from Wow to Max Win.

Win screens
Delivery Crash WOW win
WOW
Delivery Crash EPIC win
EPIC
Delivery Crash FANTASTIC win
FANTASTIC
Delivery Crash LEGENDARY win
LEGENDARY
Delivery Crash MAX WIN
MAX WIN
07 / System windows

Game windows and states.

The visual package includes windows the player sees during the game: stake selection, auto game and a system message. These screens continue the style of the main interface.

08 / Music and SFX

Music and sound effects for the game loop.

The audio set ties Delivery Crash into a complete game experience: ambient loop, interface sounds, doors, win states and short gameplay effects can be reviewed in one compact player.

Audio player
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